I’m finally making the character for my game after a ton of level design. However, I found out after following Bohl’s tutorial that my left stick of my gamepad has a mild drifting on the Y axis, found it out after printing the movement in the Y and it was like 0,0010~0,0005 more or less if I reckon well (I bet that happened when someone tried to broom the floor and tugged the cord knocking the gamepad to the floor ).
Even being so mild of a drift, it moves the character slightly to the front. I made it so that it doesn’t do the Walk Animation while beneath at certain Velocity, but the drifting still moves the character forward, to the point of making it turn towards where it’s facing.
I barely reckon to have heard about how games have implemented something called “dead-zones” or something of the sort, so that if you have any kind of drifting on your gamepad, it will not pick it up until the stick is pushed above a certain angle.
Do you know where and what node should I use to prevent the character to pick up any drifting of the stick? I could adjust it so that it ignores any 0,0xxx and tweak from that reference
Thanks in advance!