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My learning project.

Trying to teach myself you to use UE4. I really like it so far, the blueprints make my code pretty, even when its ugly :stuck_out_tongue:
I enjoy hexes, so… This is my attempt at hex based, terrain type and height weighted pathfinding using a modified Dijkstra method.
[video]https://youtu.be/dmasS1g0c0w[/video]
Video quality is… poor… All assets are my attempts to learn how to use Blender as well. Really wish I’d read http://www.redblobgames.com/grids/hexagons/ before I started. Would probably have made my life much easier.