My Kill Count is not working. I followed the post “Kill count HUD woes ;/” to do the same setup. The number displays on my screen but does not count up after I kill an enemy. I am wondering if it is my enemy blue print not working right?!?!
I Created Blueprint Interface “HUDState” with out value Int “Score”
No he means when you kill an enemy, before its respawned you have to cast getplayercharacter → cast(yourcharacterbpname) → get killcount → incrementint or set + 1. tomato tomato.