In my game I have a lot of overlap events and box collisions that reference my 30mplayable characters. So a lot of different blueprints reference each other. My memory however is 2 go which I believe is the reason I can open the jail map on my TestFlight game. My iOS game has been crashing and I believe that it has something to do with memory. However, how do I fix the memory issue of everything is connected to each other. And I clear don’t use everything referenced when using this map but if I use that one character why is everything reference to that character still present. Ultimately I just need some advice and guidance.

