My ik-enabled thirdperson character behaves wrong when it tries to mount on horse

I am a newbie unreal developer.
Today, I implemented IK FOOT system towards my third person character, and everything worked well.
but once it approaches to a horse, which is my ride, its leg behaves all wrong.
is there any way I can disbale IK foot system on a specific animation? or any suggestions would be
really helpful.

thanks in advance!

Hi there!
You could do a “blend poses by bool” node for switching between animation’s
while riding. So you add a bool like “Riding?” then in your anim graph after the ik nodes
you can add the blend to switch between the ik and animations while riding for example.