In the advanced AI video where Mieszko showed off the blueprint EQS editor, he mentioned that the design was not very good and “community ideas!” So I decided to have a crack at it. My original concept was based around an assembly line, where the EQS locations are put together. Note that this was quickly put together as a proof of concept and is nowhere near final. Feedback is appreciated.
This is when a freshly created EQS blueprint is opened:
And this is when some things are put in. I was replicating the training twitch EQS setup. (Don’t mind the odd line height on the generator description text, that was Photoshop being weird.)
A bit too “edgy” for mytaste.
It would be nice if it would blend in better with the rest of the UE4 editor layout style. A bit more blueprint-nodish…
Also not a fan of this plain color minimalistic design…
Slightly OT:
When I was young we were happy about truecolor graphic cards and nowadays designer seem to be too afraid to leave their 16 colors playpen (see also Win10 icons)
I actually like this idea, @marksomnian It’s pretty
However, I would worry about representing query pieces (generators/tests) of longer names. This wouldn’t look nearly nice enough if building blocks were of varying length. Also, Queries with two or more options would need more thoughts as well (and that’s a pretty common case in practice).
Unfortunately @KVogler has a point - we do try keeping UE4 editor tools similar in general look & feel. It’s just a generic UX thing I’m afraid.
Flat and minimalistic doesnt automatically mean free of messy wires.
In your example , the text block with “Trace” loos totally “lost” and awkwardly offset if you only look at the red region.
As MieszkoZ pointed out, this might become even more unbalanced if used with longer names or multiple components per region.
For example, I really dont like buttons that dont “stick out”. You have to hover over it to know that its clickable and not just a logo…
Oh, and as much as I like Okudagrams, the waste of screenspace is also astronomical…
In the future, Oh No, I am speculating and daydreaming again :rolleyes:, when will you are working in VR/AR or using a giant curved touch screen will be much more terrible connecting a million of wires. Maybe, will be a more natural ambient to plug very simple and smart wireless construction blocks.