Ok. That wasn’t quite what I mean by mechanics though. I mean other than graphics, what will be the features of your game? When a player picks up your game, what will playing the game be like? Halo, for example, had fast based, somewhat tactical combat, with vehicle sections put in to break up the action. Or a game like Serious Sam features somewhat wave-based or swarm-based arcade style running and gunning. Call of Duty had cinematic set-pieces, Bioshock had RPG elements with plasmids and upgrades. Half life had an almost seamless, engaging story and unique, interesting weapons.
You’ve said in your original post that you were aiming to create a unique single-player and multi-player experience, so i’m wondering what kind of things you want to put in this game that are going to separate it from just another military shooter. I’m not trying to be discouraging, but i think you could do more with the idea here. We have tons of call-of-duties.
It sounds like you’re pretty clear on how you want your story to go, and how you want the game to look, but maybe just need to flesh out how the game is going to play.
This sounds pretty resource-heavy. What will such detailed models bring to the game? Is the player going to be able to even tell the difference between a fine detailed model and a normal-mapped low/midpoly mesh? Not saying you shouldn’t do it, but it sounds very time consuming to me and, to be honest, whenever i’ve played a FPS i’m usually too focused on the action to be looking THAT closely at the weapon, i’m certainly not looking hard enough to see whether the detail is a texture or built into the mesh.
I think my confusion was because it sounded like you were saying people shouldn’t be interested in your game. But of course they should, if you want anyone to play it.
So you’re looking for something that plays like the older Call of Duty or other military-style games, before they became so called ‘unrealistic’?
That’s fair enough. Personally not a style i’m particularly into these days, so i’m not sure i’d be in your target audience (just my preferences, of course). But those games certainly were popular.