My HUD doesn't work anymore in 4.3

I coded a HUD deriving from the AHUD class in version 4.2 … but now (in version 4.3) it doesen’t work anymore. What could be the Problem?

What is your problem exactly? How you mean it does not work?

First of, make sure HUD class is set in game mode.

Hey BiggestSmile. I did set the blueprint as HUD-Class in the game mode (which has my ASomHUD.h as parent class), just like I did in version 4.2 …

But nothing which comes out of the “Event Receive Draw HUD” - Node seems to work. Not even the “Print String”- Function.

Hm, everything works fine for me. So it’s obviously setup issue on your side. Does this also happen in newly created project?

Duh! I had an empty DrawHUD()-Class in my own HUD-Class without calling the Super::DrawHUD(); …

It’s weird that it worked in the 4.2 version, though :-/

Thanks for the help, BiggestSmile!