K, I’m assuming you’re going off of the Devsquad/Virtus endless runner tutorial (I only know this because I followed the same tutorial LOL). First of all, the tutorial had some weird unnecessary quirks that I fixed later-on (I’m even making an endless runner game, based off the tutorial and what I’ve learned since then). SOOO, what this means is that I have pretty much the exact same code as the code you’re trying to make (And quick note: if possible, try to take screenshots off your computer, instead of an camera):
Some Words of wisdom: Those sub-class thingies, they’re un-needed. You also don’t need the “does save game exist” node, because you achieve the same result with less code by doing what I did here. I’ve been coding this game for over 5 months now, and I haven’t encountered any bugs with this code yet (Just make sure you don’t try to save different save-game objects (your “EndlessSaveGame”) to the same slot (your “Highscore”), a slot can only contain one save game object).