This is what my blueprints look like.
K, I’m assuming you’re going off of the Devsquad/Virtus endless runner tutorial (I only know this because I followed the same tutorial LOL). First of all, the tutorial had some weird unnecessary quirks that I fixed later-on (I’m even making an endless runner game, based off the tutorial and what I’ve learned since then). SOOO, what this means is that I have pretty much the exact same code as the code you’re trying to make (And quick note: if possible, try to take screenshots off your computer, instead of an camera):
Some Words of wisdom: Those sub-class thingies, they’re un-needed. You also don’t need the “does save game exist” node, because you achieve the same result with less code by doing what I did here. I’ve been coding this game for over 5 months now, and I haven’t encountered any bugs with this code yet (Just make sure you don’t try to save different save-game objects (your “EndlessSaveGame”) to the same slot (your “Highscore”), a slot can only contain one save game object).
Although I am a bit confused by your first two pictures (I doubt that they have anything to do with the save problem), and your last two pictures, why are you saving the game AGAIN, you only need to save once.
Ok so I don’t need the last part of my blueprints but where do I plug in what you have?
Nvm mind I now where to plug it in at but what don’t I need to keep if u get what I’m saying
Ok so I used yours and now the highscore isn’t popping up at all it just stays at 0.
K, I made a video for the code, it might have some issues though, because I don’t know how the rest of your code works (sorry, been trying to this for a while now, I had to find some loop-holes because you can’t really a video here): [link text][1]
[1]:
Also, how are you looking at the highscore, have you added the highscore widget yet? 'Cause if so, just bind the text to the save game instead of the game mode:
Thanks everything is working smoothly.
Good to hear
Could’ve left the screenshots in for later reference.