My head is clipping into the view when in first person view is there an easy way to fix this?
The camera might be placed to far back in the head?
I have different models all with different sized heads. I’m looking to owner no see
also looking up allow me to look into my skull no matter how far i bring it foward
Is the mesh parented to the camera?
yes i believe so
Do it this way instead:
I get the error “the selected Component is inherited and cannot be reordered here”
Hmm… Do you set a skeleton or static mesh to that one? The redo it lika this and set the mesh to “FirstPersonMesh” instead and not to the one made in C++.
that seems to only have mad it worse