My head is clipping into the view when in first person view

My head is clipping into the view when in first person view is there an easy way to fix this?

The camera might be placed to far back in the head?

I have different models all with different sized heads. I’m looking to owner no see

also looking up allow me to look into my skull no matter how far i bring it foward

Is the mesh parented to the camera?

Capture1
yes i believe so

Do it this way instead:
image

I get the error “the selected Component is inherited and cannot be reordered here”

Hmm… Do you set a skeleton or static mesh to that one? The redo it lika this and set the mesh to “FirstPersonMesh” instead and not to the one made in C++.
image

Capture3

that seems to only have mad it worse