After studying different core loops, I’m trying to make this prototype of Hack & Slash videogame with a Wave System. Still too basic, but it’s a begin
Recently added the posibility to ragdoll the enemy with just a few options of data assets
Added more combos to avoid the enemy’s parrying.
Without avoiding enemy yellow bar stamina (with the same of combos pressed):
Avoiding enemy yellow bar stamina (with a variety of combos pressed):
Now the videogame can be played in Local-Coop mode!