My GPU cannot handle my team's (simple-ish) game for some reason, please help me optimize somehow!

I am on an indie team creating a super cool game, I’m a 3D generalist and since we all work remotely I have my own workstation. I have a good and fairly new GPU (MSI NVIDIA 3070 ti) but as you see from the video even extremely simple levels such as our testing level just immediately crashes it. I’ve done a clean pull from perforce, clean install, and all other programs/projects work fine. My GPU played BG3 - full quality settings - completely fine! So I’m 95% sure it is not a hardware issue and all drivers are updated. I’ve also tried underclocking and overclocking my GPU using afterburner haha, but that didn’t really change anything to be honest and I don’t like doing that.

With all that info out of the way I believe that this has something to do with how many particles we have going on? I am the main VFX artist and I’m using similar techniques to what I’ve always used but for some reason it just isn’t helping. Our material is a little complicated but even when I check shader complexity it is all green and fine maybe a little red when things are overlapping but I’ve seen much much worse. Our game is lo poly so there’s like… nothing there and we’re using nanite anyways.

Seriously any advice please, either on computer-end or particle optimization that I’m overlooking? I am so sick of Unreal Crashing on me I’m getting desperate :frowning:

I figured out what was causing the GPU crash… but I don’t know why. It was the hardware raytracing but there’s no reason it should be crashing and others with “worse” GPU’s are fine with the it? So confusing

hi @Joliviad ,
check out the section

Reducing GPU Timeout Detection and Recovery Crashes

in
GPU Lightmass Global Illumination in Unreal Engine

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