Title says it all. Was just wondering how to fix this.
Not sure how you attached them, but if you just attached them to a bone/socket the bone/socket may have some scale which also applies to anything attached to it.
- If you’re attaching through blueprint graph nodes, make sure you’re not attaching using the “including scale”. mode.
- If you’re attaching in the blueprint hierarchy or the mesh editor hierarchy, check if there are any options to attach without scale (I can’t check rn). If there are no such options, you could make a dummy socket with scale inverted to the socket/bone you were previously attaching to, to nullify it, and then attach to that socket instead.
Edit: Here’s a screenshot, BP allows you to set world scale on your attached component, allowing it to ignore the socket’s scale:
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