So im running my OS with a config.ini file for thousands of times the quality with octillions of realtime render resolution and gaming with differedlighting/deffered realityrenderingsimulation
with fulltracedlightpathways and worldspace reservior WSRESTIR and a bunch of other cool stuff enabled to make everything look amazing… particularly by customizing brightness and contrast for the entire OS to a few hundred times in the right ratios it snaps fine details into existence on all textures and makes the image sharper and more 3d bursting out of the screen feeling optical illusion on my samsung TV.
But things like ray traced reflections on water surfaces or a torch light or fire light or car headlights say shining onto a lake or the see the lights hit the water and sorta reflect or light it up but then maybe a kilometer away theres this huge massive tops of the waves all illuminated like a super bright LED torch from a tiny candle or any sort of light its always miles away from the actual candle or light source and the reflecting surface. But the worst crime of all is in realtime gameplay or in photo mode the waves would look like the ocean, but be less detailed like curled spray at the tips of the waves on the ocean the white foamy bits maybe not there as much or not visible its smooth and glassy UNLESS i zoom right up close to it with my characters face or at shoulder height view it from specific right angles or i umm use some sort of camera or free viewing angles third person to get the camera right up close to a surface like say absailing down a rock face or up it in far cry 6… you understand… so umm details that should be there are but are infinitely smaller. they maybe wont even show at all unless i make them infinity values so they cant be disabled or divided or - values on them.
all game assets are supposed to store the 1 blade of grass in memory then like instance it everywhere not using any more memory and just setting different values so the one blade of grass fills whole screen or something for grassy field isnt it? my games dont seem to do that its troubling i have to enable certain process intensive settings to be instantaneous or infinite which speeds things up greatly but can lower lighting or exposure quality and things like TAA that are latency based… its a total mess.
also why cant all my vulkan PC games be played on android when my mobile games better than xbox one X (probably not series X but the previous ONE X or ps4 as its got an rx630 not an rx300 -400 series)
myconfig.ini file is here i’ve tried words like focusdistance set to infinity or billions, no luck i’ve tried focusrange and focusintensity and focusfalse/disabled or focusoffset and other things but i’ve no clue how to disable that crappy cameraman nonsense in every game in the universe but it never happens in my youtube or netflix when i realtime render those with the same lighting and graphics quality settings with the same config file. i copy it into android or pc 4x in 4 diff folders maybe documents or pictures or c:\ or SDcard or if you’ve multiple drives one on each drive seems to work better? and you can put like 10 in but then the blurryness becomes super thick wall like need eyeglasses its maybe my resolution and amtospheric things like dynamicwind and well air? and fog and smoke particules are sooo high resolution and dense because of all the volume and quality added in thousands that it becomes a wall of air which lenses everything? i’ve no clue… its probably nvidia trolls ruining AMD for another 60 years again to pretend we couldnt light shafts or god rays on ps2 with ray tracing and that ray tracing software (blender etc 3d rendering) hasnt existed since the 60’s and 70s. i dunno i dont care… just umm the word clarity doesnt fix it either. i always try to turn off depth of field and motion blur whenever possible i typed it into my config file but that seems to make it worse