My games keep crashing while using OBS

Hello,

Whenever I am using OBS 30.1.0 to record game audio on any Unreal Engine games my games keep crashing.

I have been getting the error “EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010”

The following is the code I got for Satisfactory

"Version: 273254, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No

Assertion failed: Info.Resource != nullptr [File:C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\RHI\Public\RHIContext.h] [Line: 444]

FactoryGame_RHI_Win64_Shipping!FRHICommandSetTrackedAccess::Execute() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:436]
FactoryGame_RHI_Win64_Shipping!FRHICommandListBase::Execute() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:588]
FactoryGame_RHI_Win64_Shipping!<lambda_b599b1152c8537c5d9f0b40d391469bc>::operator()() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:900]
FactoryGame_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGame_RenderCore_Win64_Shipping!FRHIThread::Run() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:334]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]"