My game won't package UE5

These are the errors I got
LogFeaturePack: Error: Error in Feature pack D:/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
PackagingResults: Error: SCW 10 Queued Jobs, Finished 1 single jobs
PackagingResults: Error: Job 8 [Single] Widget3DPassThrough/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_PerspectiveCorrect/0:/Engine/Private/ShadowDepthVertexShader.usf VF ‘FLocalVertexFactory’ Type ‘TShadowDepthVSVertexShadowDepth_PerspectiveCorrect’ ‘/Engine/Private/ShadowDepthVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 0 [Single] m_flare_01/FGPUSpriteVertexFactory/FLumenCardPS/0:/Engine/Private/Lumen/LumenCardPixelShader.usf VF ‘FGPUSpriteVertexFactory’ Type ‘FLumenCardPS’ ‘/Engine/Private/Lumen/LumenCardPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 9 [Single] Water_Material/FInstancedStaticMeshVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/BasePassPixelShader.usf VF ‘FInstancedStaticMeshVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
PackagingResults: Error: Job 1 [Single] M_ChromeBall/FLocalVertexFactory/TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf VF ‘FLocalVertexFactory’ Type ‘TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf’ Entry ‘closesthit=MaterialCHS’ Permutation 0
PackagingResults: Error: Job 2 [Single] FlattenMaterial/FLocalVertexFactory/TMaterialCHSFNoLightMapPolicy/0:/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf VF ‘FLocalVertexFactory’ Type ‘TMaterialCHSFNoLightMapPolicy’ ‘/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf’ Entry ‘closesthit=MaterialCHS’ Permutation 0
PackagingResults: Error: Job 3 [Single] WorldGridMaterial/FMeshParticleVertexFactory/TBasePassPSFCachedVolumeIndirectLightingPolicy/0:/Engine/Private/BasePassPixelShader.usf VF ‘FMeshParticleVertexFactory’ Type ‘TBasePassPSFCachedVolumeIndirectLightingPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
PackagingResults: Error: Job 4 [Single] M_PrototypeGrid/FLandscapeVertexFactory/FRayTracingDynamicGeometryConverterCS/0:/Engine/Private/RayTracing/RayTracingDynamicMesh.usf VF ‘FLandscapeVertexFactory’ Type ‘FRayTracingDynamicGeometryConverterCS’ ‘/Engine/Private/RayTracing/RayTracingDynamicMesh.usf’ Entry ‘RayTracingDynamicGeometryConverterCS’ Permutation 0
PackagingResults: Error: Job 5 [Single] M_PrototypeGrid/FLandscapeVertexFactory/TBasePassPSFCachedPointIndirectLightingPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf VF ‘FLandscapeVertexFactory’ Type ‘TBasePassPSFCachedPointIndirectLightingPolicySkylight’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
PackagingResults: Error: Job 6 [Single] M_Bush/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF ‘FLocalVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 7 [Single] M_Sky_Panning_Clouds2/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF ‘FLocalVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1114]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3DShaderCompilerDXC.cpp] [Line: 297]
PackagingResults: Error: DXCCompileWrapper(Compiler, TextBlob, Arguments, CompileResult) failed: Result=8007000e
PackagingResults: Error: [Callstack] 0x00007ffa79a5a95f ShaderCompileWorker-ShaderFormatD3D.dll!DispatchCheckVerify<void,<lambda_82de29f74de393f58f59cd895ba51ca2>,FLogCategoryLogD3D12ShaderCompiler,wchar_t [84],long>() []
PackagingResults: Error: [Callstack] 0x00007ffa79a5165f ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
PackagingResults: Error: [Callstack] 0x00007ffa79a49ce6 ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShaderDXC() []
PackagingResults: Error: [Callstack] 0x00007ffa79a5037b ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
PackagingResults: Error: [Callstack] 0x00007ffa79a50da0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileShader_Windows() []
PackagingResults: Error: [Callstack] 0x00007ffa79a50ba5 ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
PackagingResults: Error: [Callstack] 0x00007ff67b528bc3 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff67b52a98e ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff67b525523 ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff67b522c03 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff67b522e5d ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff67b532a4d ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff67b53400c ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ffb44737614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44c626a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c6a114 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c6c351 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c530fa UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c41ed8 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c8152b UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c4d605 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c8da46 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffacca57a2b UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffacca50a90 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44737614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44c626a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure
PackagingResults: Error: SCW 10 Queued Jobs, Finished 6 single jobs
PackagingResults: Error: Job 0 [Single] FlattenMaterial_VT/FLocalVertexFactory/FPathTracingMaterialCHS/0:/Engine/Private/PathTracing/PathTracingMaterialHitShader.usf VF ‘FLocalVertexFactory’ Type ‘FPathTracingMaterialCHS’ ‘/Engine/Private/PathTracing/PathTracingMaterialHitShader.usf’ Entry ‘closesthit=PathTracingMaterialCHS’ Permutation 0
PackagingResults: Error: Job 1 [Single] FlattenMaterial/Nanite::FVertexFactory/TBasePassPSFCachedPointIndirectLightingPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf VF ‘Nanite::FVertexFactory’ Type ‘TBasePassPSFCachedPointIndirectLightingPolicySkylight’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
PackagingResults: Error: Job 2 [Single] M_VolumeRenderSphereTracePP/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF ‘FLocalVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 3 [Single] DefaultSpriteMaterial/FNiagaraSpriteVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF ‘FNiagaraSpriteVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 4 [Single] DefaultSpriteMaterial/FNiagaraSpriteVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF ‘FNiagaraSpriteVertexFactory’ Type ‘FLumenCardVS’ ‘/Engine/Private/Lumen/LumenCardVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 5 [Single] DefaultMaterial/FLocalVertexFactory/FTrivialMaterialCHS/0:/Engine/Private/RayTracing/RayTracingMaterialDefaultHitShaders.usf VF ‘FLocalVertexFactory’ Type ‘FTrivialMaterialCHS’ ‘/Engine/Private/RayTracing/RayTracingMaterialDefaultHitShaders.usf’ Entry ‘closesthit=OpaqueShadowCHS’ Permutation 0
PackagingResults: Error: Job 6 [Single] DefaultMaterial/FLocalVertexFactory/TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf VF ‘FLocalVertexFactory’ Type ‘TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/RayTracing/RayTracingMaterialHitShaders.usf’ Entry ‘closesthit=MaterialCHS’ Permutation 0
PackagingResults: Error: Job 7 [Single] WorldGridMaterial/FParticleSpriteVertexFactory/TShadowDepthVSVertexShadowDepth_PerspectiveCorrect/0:/Engine/Private/ShadowDepthVertexShader.usf VF ‘FParticleSpriteVertexFactory’ Type ‘TShadowDepthVSVertexShadowDepth_PerspectiveCorrect’ ‘/Engine/Private/ShadowDepthVertexShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 8 [Single] WorldGridMaterial/TGPUSkinMorphVertexFactoryUnlimited/TLightMapDensityPSFNoLightMapPolicy/0:/Engine/Private/LightMapDensityShader.usf VF ‘TGPUSkinMorphVertexFactoryUnlimited’ Type ‘TLightMapDensityPSFNoLightMapPolicy’ ‘/Engine/Private/LightMapDensityShader.usf’ Entry ‘MainPixelShader’ Permutation 0
PackagingResults: Error: Job 9 [Single] WorldGridMaterial/FVectorFieldVisualizationVertexFactory/TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect/0:/Engine/Private/ShadowDepthPixelShader.usf VF ‘FVectorFieldVisualizationVertexFactory’ Type ‘TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect’ ‘/Engine/Private/ShadowDepthPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1114]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3DShaderCompilerDXC.cpp] [Line: 297]
PackagingResults: Error: DXCCompileWrapper(Compiler, TextBlob, Arguments, CompileResult) failed: Result=8007000e
PackagingResults: Error: [Callstack] 0x00007ffa6e3aa95f ShaderCompileWorker-ShaderFormatD3D.dll!DispatchCheckVerify<void,<lambda_82de29f74de393f58f59cd895ba51ca2>,FLogCategoryLogD3D12ShaderCompiler,wchar_t [84],long>() []
PackagingResults: Error: [Callstack] 0x00007ffa6e3a165f ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
PackagingResults: Error: [Callstack] 0x00007ffa6e399ce6 ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShaderDXC() []
PackagingResults: Error: [Callstack] 0x00007ffa6e3a037b ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
PackagingResults: Error: [Callstack] 0x00007ffa6e3a0da0 ShaderCompileWorker-ShaderFormatD3D.dll!CompileShader_Windows() []
PackagingResults: Error: [Callstack] 0x00007ffa6e3a0ba5 ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
PackagingResults: Error: [Callstack] 0x00007ff67b528bc3 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff67b52a98e ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff67b525523 ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff67b522c03 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff67b522e5d ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff67b532a4d ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff67b53400c ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ffb44737614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44c626a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c6a114 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c6c351 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c530fa UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c41ed8 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c8152b UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c4d605 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffac3c8da46 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffacca57a2b UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffacca50a90 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44737614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb44c626a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

It seems that there is an error in compiling the shader code during packaging. The error message mentions a failed attempt to parse the manifest, which suggests that there may be an issue with the configuration of the Virtual Reality Blueprint feature pack. Additionally, there are multiple errors related to shader compilation, which could be caused by various factors such as incorrect code syntax or compatibility issues with the graphics hardware or driver.

To resolve the issue, you may try the following steps:

  • Check the Virtual Reality Blueprint feature pack and ensure that the manifest file is in the correct format and does not contain any syntax errors.
  • Check the shader code for any syntax errors or compatibility issues with the graphics hardware or driver. You may also try updating the graphics driver to the latest version.
  • Try cleaning the project and rebuilding it to ensure that all files and dependencies are up to date.
  • If none of the above steps work, try recreating the project from scratch and importing the necessary assets and configurations.

Thanks for the reply, luckily it was none of those, It was just a landscape error that was fixed by removing the landscape.