I need some help, please
I am trying to build for Mac but no matter what I do I cannot get my build to have the icon I set in project settings. I tried Googling the issue and see people have been struggling with this for years and have come up with no end of “solutions” to this problem but so far nothing has worked for me.
From simply setting the icon in project settings to modifying the UE icons in the UE source folders. From building the app then selecting “More info” and changing the icon on the built game to trying to setup remote building because I heard a rumor that THAT fixes the issue… nothing works.
For some reason my “Create project files” option does nothing so I found a command line function to generate it and I even went as far as using the command line to build the project files before I try to build the game and setting the icons in there. No joy.
I was told to move the icons into the Build folder before building, no joy…
I am running out of “solutions” to try
I submitted my game to Apple and it took only 8 hours for them to get around to reviewing my game, reviewing it and rejecting it. Reason: the game uses placeholder Unreal icons and players expect a finished product.
Instant decline
Seriously? After all the effort I put into MAKING the game it can’t be published on Mac simply because I can’t change the icon on it from the default UE icon to what I selected it to be? Really?
A second issue that is related to IOS only is the splash screen. I created a custom one but in the settings the option to find a file does nothing. I tried to drag my new icon into the slot and it DOES highlight the field but after I let go it simply does nothing. This means that on mobile I will have an additional UE “placeholder graphic” that they will reject me over.
Can someone please help me figure this out?
Thanks in advance