Hey there. Wanted to raise this post from the dead and see if there has been any significant progress in your mobile game to stop overheat. Here in the year 2023, I am still having the same issue. In accordance with the post above, I have reduced a lot of my shader complexity, converted most lights to static, reduced all textures that I could to the smallest possible size (without sacrificing too much quality to make it look like garbage), converted pretty much all of the major mats to unlit, constrained a lot of the world particles to the player camera (i.e. when it’s snowing or raining, its only happening in a small area around the player), and I mean the list of optimizations go on and on and on.
Sometimes my maps are running pretty cool, but other times it’s literally burning my thumb on my test Galaxy s23 ultra (and earlier/lesser models). Am i missing something?
I have heard that you can optimize animations and skeletal meshes, but i don’t even know how to start that process. Any support would be helpful. I am creating my own post on this topic as well, but wanted to start here.