Like the topic title says, the majority of the unreal games I run on my devices (galaxy note 4 and galaxy s7) run it incredibly hot.
I’m curious if I could limit the processing at the expense of a lower frame rate? I’d rather have my game run at 30 fps than have the phone melt in my hands :0.
If it could be a toggleable option, even better!
Or is this something I need to do on the devices OS side?
Thanks in advance,