I’m using steam subsystem advanced session project, and trying to do [Map Travel][1]
my project based on world composition, I got:
World A: Character A_BP & GameMode A_BP ← Both are Child from Main BP’s
- Map A1
- Map A2
- Map A3
World B: Character B_BP & GameMode B_BP ← Both are Child from Main BP’s
- Map B1
- Map B2
- Map B3
So I’m try to travel from MapA1 to MapB1
if I start play from MapA1 I can travel to MapB1 but in MapB1 (no character, I can just control the camera and its under landscape level, but i can move to reach travel door, to go to MapA1) and notice in MapB1 World Outliner using GameModeBase.
But If I start game from MapB1, in MapB1 World Outliner it’s using GameMode B_BP. I can play/run/jump, also travel to MapA1, everything fine play/run/jump, and travel back to MapB1 working good, but when I load to Map2 (no character, I can just control the camera and its under landscape level, but i can move to reach travel door, to go to MapA1) and in MapB1 World Outliner using GameModeBase.