Fatal error: [File:D:\Jenkins\workspace\Live_Ship\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
KERNELBASE {0x0000000000000000} + 212056 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8444045 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8177162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8093640 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11298673 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11302172 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11239726 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11270688 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 12114678 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 12106318 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 15797671 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 15804496 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7477210 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7477453 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 12183222 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 12183368 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8440759 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8399628 bytes
kernel32 {0x0000000000000000} + 33636 bytes
ntdll {0x0000000000000000} + 422033 bytes
Only when I play Dead by Daylight do I get this error, and it happens a lot. Sometimes as soon as I start up the game I get this crash report, other times I’m half way through a game and I get this report. It’s inconsistent and I don’t know how to fix it.