My game is loading/saving from a file that doesnt exist in /Saved/SaveGames

Hi, I’m having an issue that has seemingly come out of nowhere. My game is no longer saving to my /saved/savegames folder instead going to my UE5 appdata folder instead.

I have a feeling it may be a Steam Cloud save issue, however it has been working fine for months up until this point, and I also removed and deleted the ability for my game to save to cloud on the both Steam Dev portal and the main games page.

My github source control has also been disabled on project load up and is no longer working, this problem is now occuring on all of my projects when I open them.

Any help would be greatly appreciated as I have a large update I need to push before mid October, Thank you!

After packaging, the game will save to appdata, not the project folder.

Sadly i’m aware of this, but this is my problem, it’s doing this problem in editor meaning I cannot test my save system whilst editing my game.

The /Saved/Savegames folder in my project dir literally now doesnt exist and is no longer generating when I use the “Save Game To Slot” function, its just saving to the appdata dir instead

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Strange… :thinking:

Ok, so very strange indeed. Turns out there was an error with my Windows Registry causing this issue, its completely fixed now which is great!

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What the… ? Ha, how on earth did you find that :joy:

It took many many hours of troubleshooting but basically I noticed that none of my projects were writing to the project folders, then noticed any installers (Nvidia drivers, windows update, etc…) were also not able to write to their folders. So long story short I had to reset my pc and done! ;-;

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Lucky you found that… :sunglasses:

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