My game doesn't work on "Standalone" even tho I tried everything!

Hello there, I am trying to start my project on standalone but my game doesn’t start, instead my character just spawns on player start as a skeletal mesh without any working input, UI and animations. I made my Possess, Project & Gamemode Overdrive settings right as it should be but the problem is not solved.
I need help about it :frowning:


How it should look (Play In Editor):

You need to make some system that prints to screen and log file. Unreal has at least 3-4 methods/systems for just that. Google and pick what you like (easiest would be just print node, with print to log enabled in editor preferences i hope).

So print all those gameplay mode, character pawn etc classes. Print when blueprints like that start (begin play).

And if you have construction scripts that have castto inside, print on every cast failed, with information what and where failed

I suspect its some cast to in construction script that fails, because it tries to reference blueprint/actor that is not yet loaded.