Log file open, 04/12/18 03:19:13
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(-93184596) SRandInit(-93184596).
LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Mostageniue/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Mostageniue/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.241s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:10168).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-3.5-CL-3994867
LogInit: Engine Version: 4.20.0-3994867+++Fortnite+Release-3.5
LogInit: Compatible Engine Version: 4.20.0-3994867+++Fortnite+Release-3.5
LogInit: Net CL: 3991976
LogInit: OS: Windows 7 (), CPU: Intel(R) Core™ i3-3110M CPU @ 2.40GHz, GPU: Intel(R) HD Graphics 4000
LogInit: Compiled (64-bit): Apr 10 2018 02:10:43
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-3.5
LogInit: Filtered Command Line: -noeac -frombe
LogInit: Base Directory: E:/battle ground/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.096s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:266.03MB (Peak: 266.03MB)
[2018.04.12-01.19.15:319][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.04.12-01.19.15:334][ 0]LogInit: Computer: DESKTOP-85U613K
[2018.04.12-01.19.15:334][ 0]LogInit: User: Mostageniue
[2018.04.12-01.19.15:334][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.04.12-01.19.15:334][ 0]LogInit: High frequency timer resolution =2.338449 MHz
[2018.04.12-01.19.15:334][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2018.04.12-01.19.15:334][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.04.12-01.19.15:334][ 0]LogMemory: Process Physical Memory: 267.31 MB used, 267.31 MB peak
[2018.04.12-01.19.15:334][ 0]LogMemory: Process Virtual Memory: 312.61 MB used, 312.61 MB peak
[2018.04.12-01.19.15:334][ 0]LogMemory: Physical Memory: 2621.52 MB used, 1349.83 MB free, 3971.35 MB total
[2018.04.12-01.19.15:334][ 0]LogMemory: Virtual Memory: 463.31 MB used, 1349.83 MB free, 134217728.00 MB total
[2018.04.12-01.19.17:778][ 0]LogInit: Using OS detected language (en-US).
[2018.04.12-01.19.17:778][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.12-01.19.17:801][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.12-01.19.17:938][ 0]LogTextLocalizationResource: LocRes ‘E:/battle ground/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.04.12-01.19.17:957][ 0]LogStreaming: Display: Took 0.180s to InitEngineTextLocalization.
[2018.04.12-01.19.18:328][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.04.12-01.19.18:328][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.04.12-01.19.18:621][ 0]LogD3D11RHI: D3D11 adapters:
[2018.04.12-01.19.20:343][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce 710M’ (Feature Level 11_0)
[2018.04.12-01.19.20:343][ 0]LogD3D11RHI: 969/0/1985 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.04.12-01.19.21:051][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4000’ (Feature Level 11_0)
[2018.04.12-01.19.21:051][ 0]LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.04.12-01.19.21:384][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.04.12-01.19.21:384][ 0]LogD3D11RHI: 0/0/1985 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.04.12-01.19.21:384][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.04.12-01.19.21:393][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.04.12-01.19.21:393][ 0]LogD3D11RHI: GPU DeviceId: 0x1140 (for the marketing name, search the web for “GPU Device Id”)
[2018.04.12-01.19.21:393][ 0]LogWindows: EnumDisplayDevices:
[2018.04.12-01.19.21:393][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4000’ (P:1 D:1)
[2018.04.12-01.19.21:394][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
[2018.04.12-01.19.21:395][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
[2018.04.12-01.19.21:395][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.04.12-01.19.21:395][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 710M
[2018.04.12-01.19.21:395][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.04.12-01.19.21:395][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.04.12-01.19.21:395][ 0]LogRHI: Texture pool is 678 MB (70% of 969 MB)
[2018.04.12-01.19.22:483][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2018.04.12-01.19.22:484][ 0]LogD3D11RHI: [Aftermath] Enabled and primed
[2018.04.12-01.19.22:484][ 0]LogD3D11RHI: Async texture creation enabled
[2018.04.12-01.19.22:507][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.04.12-01.19.22:536][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1130 unique shaders.
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.12-01.19.22:537][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.12-01.19.22:538][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.12-01.19.22:539][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.12-01.19.22:540][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.12-01.19.22:541][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.12-01.19.22:541][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.12-01.19.22:541][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.12-01.19.22:541][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.12-01.19.22:541][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.04.12-01.19.22:541][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.04.12-01.19.22:563][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.04.12-01.19.22:660][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.04.12-01.19.22:683][ 0]LogSlate: Using Freetype 2.6.0
[2018.04.12-01.19.22:683][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.12-01.19.22:683][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.12-01.19.22:873][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 67252 unique shaders.
[2018.04.12-01.19.22:873][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.04.12-01.19.22:873][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.12-01.19.22:873][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.04.12-01.19.22:873][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.04.12-01.19.22:873][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.12-01.19.22:874][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.04.12-01.19.22:874][ 0]LogInit: Using OS detected language (en-US).
[2018.04.12-01.19.22:874][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.12-01.19.22:879][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.12-01.19.23:456][ 0]LogStreaming: Display: Took 0.582s to InitGameTextLocalization.
[2018.04.12-01.19.26:580][ 0]LogAssetRegistry: FAssetRegistry took 3.1231 seconds to start up
[2018.04.12-01.19.27:176][ 0]LogStreaming: Display: Flushing async loaders.
[2018.04.12-01.19.27:249][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.072760 seconds
[2018.04.12-01.19.27:259][ 0]LogHAL: Display: Platform has ~ 4 GB [4164263936 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.04.12-01.19.27:303][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.04.12-01.19.27:603][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3991976, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2902695648)
[2018.04.12-01.19.28:719][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“InvalidLoopTest”, Actions=((Template=“BeginLoop”, Params=(“1”), (Template=“BeginLoop”, Params=(“1”)), (Template=“EndLoop”)))
[2018.04.12-01.19.28:719][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“LogTest”, Actions=((Template=“Log”, Params=(“Info”)), (Template=“LogWarning”, Params=(“Warning”)), (Template=“LogError”, Params=(“Error”)))
[2018.04.12-01.19.28:719][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRifle”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Assault_Auto_Athena_R_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.12-01.19.28:719][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRockets”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Launcher_Rocket_Athena_VR_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.12-01.19.28:731][ 0]LogFortSignificance: Display: Set AI budget to ‘0,12’
[2018.04.12-01.19.28:732][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘3,5,10,82’
[2018.04.12-01.19.28:732][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,3,3’
[2018.04.12-01.19.28:732][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,0,0’
[2018.04.12-01.19.28:732][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to ‘0,1,2,2’
[2018.04.12-01.19.28:732][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.04.12-01.19.29:079][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.04.12-01.19.29:093][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.04.12-01.19.32:235][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.04.12-01.19.32:964][ 0]LogMoviePlayer: Initializing movie player
[2018.04.12-01.19.33:684][ 0]LogOnline: OSS: Using EpicApp backend ‘Fortnite’ with host ‘fortnite-public-service-prod11.ol.epicgames.com’ based on environment ‘Prod’ and override ‘Fortnite’
[2018.04.12-01.19.33:695][ 0]LogInit: Display: Build flavor: ‘“Western”’
[2018.04.12-01.19.33:932][ 0]LogSlate: Took 0.049093 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont’ (155K)
[2018.04.12-01.19.33:932][ 0]LogOnline: Facebook Startup!
[2018.04.12-01.19.33:932][ 0]LogOnline: Google Startup!
[2018.04.12-01.19.33:932][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.04.12-01.19.34:141][ 0]LogSIP: Display: SIP Module Initialized
[2018.04.12-01.19.34:141][ 0]LogSIP: Display: Plugin Status: 1
[2018.04.12-01.19.34:141][ 0]LogUAC: UACClient initialized
[2018.04.12-01.19.34:141][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.04.12-01.19.34:161][ 0]LogUObjectArray: 85561 objects as part of root set at end of initial load.
[2018.04.12-01.19.34:161][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.04.12-01.19.34:161][ 0]LogUObjectAllocator: 15411104 out of 0 bytes used by permanent object pool.
[2018.04.12-01.19.34:161][ 0]LogUObjectArray: CloseDisregardForGC: 85561/85561 objects in disregard for GC pool
[2018.04.12-01.19.34:231][ 0]LogEngine: Initializing Engine…
[2018.04.12-01.19.34:243][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB
[2018.04.12-01.19.34:855][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
[2018.04.12-01.19.34:856][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
[2018.04.12-01.19.34:856][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” starting
[2018.04.12-01.19.37:032][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” took 2.18 seconds to complete
[2018.04.12-01.19.37:032][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” starting
[2018.04.12-01.19.37:032][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” took 0.00 seconds to complete
[2018.04.12-01.19.37:032][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” starting
[2018.04.12-01.19.37:632][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” took 0.60 seconds to complete
[2018.04.12-01.19.37:632][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” starting
[2018.04.12-01.19.37:641][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” took 0.01 seconds to complete
[2018.04.12-01.19.37:641][ 0]LogFort: Display: Startup job “GetGameData()” starting
[2018.04.12-01.19.37:641][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData …
[2018.04.12-01.19.58:778][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak added to pak precacher.
[2018.04.12-01.19.58:778][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
[2018.04.12-01.19.58:779][ 0]LogStreaming: Warning: Took 144.93ms to ProcessLoadedPackages
[2018.04.12-01.20.00:213][ 0]LogStats: … GameData loaded! - 22.572 s
[2018.04.12-01.20.00:213][ 0]LogFort: Display: Startup job “GetGameData()” took 22.57 seconds to complete
[2018.04.12-01.20.00:213][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” starting
[2018.04.12-01.20.04:185][ 0]LogLinker: Error: Bad name index 65536/113
[2018.04.12-01.20.04:185][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2018.04.12-01.20.07:432][ 0]LogStreaming: Warning: Took 2469.50ms to ProcessLoadedPackages
[2018.04.12-01.20.08:436][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: === Critical error: ===
[2018.04.12-01.20.08:437][ 0]LogWindows: Error:
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: Fatal error: [File:Unknown] [Line: 3533]
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: MaterialExpressionFeatureLevelSwitch /Game/Packages/Fortress_Transylvania/Transylvania_effects/Materials/M_TRV_VolumetricFog_01.M_TRV_VolumetricFog_01:MaterialExpressionFeatureLevelSwitch_0: Serial size mismatch: Got 176, Expected 466
[2018.04.12-01.20.08:437][ 0]LogWindows: Error:
[2018.04.12-01.20.08:437][ 0]LogWindows: Error:
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ffda6523fb8 KERNELBASE.dll!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdd2409 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cd6a31b FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cd36068 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdeb3ba FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdfed46 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdec8cc FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cddf119 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdfa8bc FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdfd769 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66ce0a7f2 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66ce05898 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdaad47 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ff66cdaa219 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ffda7641fe4 KERNEL32.DLL!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ffda9c6ef91 ntdll.dll!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: [Callstack] 0x00007ffda9c6ef91 ntdll.dll!UnknownFunction []
[2018.04.12-01.20.08:437][ 0]LogWindows: Error:
[2018.04.12-01.20.08:437][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2018.04.12-01.20.08:446][ 0]LogExit: Executing StaticShutdownAfterError
[2018.04.12-01.20.08:446][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2018.04.12-01.20.08:452][ 0]Log file closed, 04/12/18 03:20:08
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Hey did you get the fix to the crash? I’m getting the same proble Failed to load Shared Shader Library.