My foliage will not cull since 4.15.0

I’ve literally done everything and am quite disappointed I fixed all of those map errors converted everything to dithered as they recommend still low as hell frame rate
I got the fill light to work in editor view but in game play it isn’t working correctly
quite disappointing
so no 4.15
or even 4.16 as far as I’ve seen
I’m not the only one to have LOD information transfer issues and culling issues and FPS issues etc…

r.LightPropagationVolume=1
is giving me a lot of issues in this build. I had to crank it’s intensity and map fill values. But in Play it doesn’t work.