You may of seen my previous thread where i shared my recent mobile experience with you and some of the mistakes I made and some of the things I got right.
This time i would like to share with you the money you can make from a game released on Google Play Store using Admob as a source, I’ve not seen any information about this on the UE4 forums, so i thought it would be nice for other users to see.
So, small bit of backstory,
This game was made in about a week and uses a fair bit of free Epic Games assets and Music allowed for commercial use, the only content I actually made was the game code, mechanics, UI and Loading screens.
If you want an idea of how the Adverts in my game are placed or work you can check out the game below, I HIGHLY recommend you do this so that you understand the Users Experience created with this and it will give you a MUCH stronger idea of how this all comes together.
Below i have posted a screenshot of my earnings from 9-Dec to 29-Dec.
13th Dec - I announced the game on Facebook and Unreal Engine forums for the first time, the day before it was out but i only told a few friends and showed some on my phone.
Here I have posted the day by day information in a list form, so you can see how each day the amount earns varies wildly, and is entirely dependent on the CTR (Click Through Rate).
Here you can see that Interstitial Ad’s are the main source of the impressions and income, people often don’t get enough time to see the Banner in my game, that and the fact its only an “option” means people RARELY pay attention or even click it.
Here you can see the Store Views i get as gathered by AppAnnie.com, its quite a useful website and offers you some nice information for free that I can’t see as clearly on Google (Its one click on AppAnnie)
So all in all its quite a fun experience, and considering the small amount of effort i spent Advertising and promoting my game (Posting on Facebook) it goes to show the potential of Ad Revenue in general, especially if you can get your game to surpass 1000’s of Installs.
In Total the game has had 35 installs (Literally nothing) but still offers potential even at such a low install rate.
If you’re curious as to how often I actually play ads or how the game is to experience in general, you should check it out on the Google Play Store and it will give you an idea of the qualtiy of the game I made, and the qualtiy of the production in general.
Total Earnings: £8.95
Hopefully this information will give you all an idea of what sort of potential AdMob offers and in general for the mobile community, if you have anymore questions regarding this please post below and I will try and share my experience with it.