Not sure if this is the right place to post it… but I wanted to show you my first model, without watching tutorials, and my first texture ever. I’m excited how it looks, tho I know it can be 1000 times better. So here it is:
Any suggestions? Critics?
It is low poly version with normal map made from the high poly version of the model
Good job for your first model :D! Some suggestions for the future are to use more references and most importantly KEEP MODELING! The more you do, the better you get!
I think I might use this for my game’s base framework. And for making it fit in the game, it needs some scratches. To make them I need to use mudbox and put those scratches and rust in the specular right? Can I make scratches with photoshop too?