My first scene in Unreal Engine.
Still a long way to go.
Tested self emitting materials, post processing, LUT, bokeh, bloom , dof , etc etc … So much to learn
As always , post is such a big part of the look imho (same for Koola’s stuff)
Mind you. I m running everything on a macbook pro.
Mind you 2: All images come straight out of Unreal Engine. No post work in Photoshop.
lovely comment. I guess comments like these help people (like me) to keep going and push the envelope.
I guess thats why we post things here (among other reasons) xD
Look really good. You are on the right track. I would suggest dividing the floor into a piece for the exterior and a piece for the interior, seems like you are getting some light leaking in there. If you correct the floor it would be perfect! But its a really good job nonetheless
Currently testing some caustics trying to recreate the “Casa Brutale” concept (has a swimming pool on the roof / glass ceiling, so lots of caustics coming in)
Interesting, how did you approach the creation of those caustics? I guess they’re faked?!? because I don’t think the engine can do that, translucency and transparency isn’t the engine’s strength!
Casa Brutale. Can’t wait to see the finished viz! I wanted to do it too but I hate to work without detailed plans…I don’t want to improvise some of it’s design. Have you found good reference images or even plans?