Thanks for the comments - This was just the first asset i moved over to UE4 from UDK to see how hard it would be to recreate my shaders so i just plopped i into the default test map, nothing fancy yet.
I’m going to be working on this more and polishing it because it still looks better in UDk at t he moment so some of the shader perams need tweaking i also have a lot of other assets i created in UDK that i am going to migrate over to UE4 like my water shade,r bokeh dof and pom shaders
The textures for this bust are 2048x for the skin and 512x for the eyes, i made the mesh in ZBrush. I will post a shader tree snapshot once i have it more polished.
And no, i’m not from south Carolina - My dad’s name was Charles and he was from Georgia but they didn’t want to name me Charles Jr so it ended up being Charleston
Anyway, here are some screen grabs of the assets which are better quality than the video, next time i’ll use Vimeo…
The eyballs are extremely high poly right now because i imported the wrong mesh version but i’ll update it when i get some time