[=Lux87;197030]
Google is the answer: Google
It’s not that easyer and a lot more time consuming. And you have to make a second se of UV layout anyway
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I didn’t think you could use lightmaps outside of lightmass, I’ve experimented with using blender cycles baking but would then have to use the created textures as an emissive texture kinda like described hereanswers.unrealengine.com/questions/57420/is-there-a-way-to-use-my-own-lightmap.html
do you mind explaining your workflow regarding ?