My first archviz scene with Unreal Engine

Hi everybody,

I recreated a parisien appartment inspired from photos on the web. All modelised in 3dsmax, and textured with Substance Designer. I added sounds to kitchen color choice, and created a menu for the packaging export. Few shadows problems, but my little processor is too slow to play with the baselightmass ini. Juste change hemispherescale to 16 in medium quality, an hdri sky, 3 portals and my lightmass : 0.15, 100, 5, 1 (sorry for my bad accent i’m french).

Nice Rendering. Keep Moving.

Thanks Monkey ! Many bugs on shadows, perhaps increase hemispherescale to 128 as i seen on the forum. But already 4 hours just for “16” with 2 pc on swarm, so with 128 :(…