Now i want to take a moment and give feedback about the recent few months about creating a new release for my creative islands and for them to be rejected without any real sense of why they were rejected considering i’ve never had many issues in the past almost 2 years now in this program that i love to thrive and create amazing unique experiences and collaborating with within this community but it has started to slow due to overflow of islands inside of the game.
As of recent time i know how much the devs and that are working and pouring their love into making everything work seamlessly even if that means overworking out of hours for UEFN but the publishing side needs to definitely be reworked on since recent times when the islands get rejected they’ll have no rules establishing the reason why the island got reject only for me to leave scratching my head in confusion or being rejected due to the islands “NOT BEING AUTHENTIC” which confuses me even more since i use all real materials and that for my work inside of UEFN and follow the rules as i should.
Something definitely needs reworked for the publishing system since its just getting a lot more chaotic with how many new creators there are in this program and how many more there will be coming to UEFN in the near future, again i completely understand the dev side of things but misinfo / false rejections leading to false suspensions are still one of the major things that do need to be fixed inside of this program.
Another good thing that could be useful for the future is trusted / verified UEFN creator partners where those creators islands will essentially be pushed to be reviewed and their islands to be pushed in less than a few minutes making time flow for bigger creators more time to be productive than waiting around waiting for the green light or red from their latest island version.
i’ve linked photos of my recent rejections of my confusion of no proper information