Summary
My FBX asset gets broken after publishing in fab. When I check my FBX asset by importing it with drag-and-drop in UnrealEngine editor, it contains all of bones like normal.png (attachment). After publishing the asset through fab, when I download the product, it’s missing most of bones like abnormal.png (attachment). I don’t know why this issue happens and how to fix it. I think the conversion logic in fab might be problem.
You can download my FBX asset via military_soldier.zip - Google Drive
What type of bug are you experiencing?
Publishing
URL where the bug was encountered
Steps to Reproduce
(1) Upload the FBX file to product
(2) Publish the product
(3) Download the product
(4) Compare bones between the product and the imported unreal asset by drag-and-drop directly
Expected Result
The bone list should be the same between the product and the imported unreal asset by drag-and-drop directly
Observed Result
The product has less bones than the imported unreal asset by drag-and-drop directly
Platform
Web Browser (Microsoft Edge)
Operating System
Desktop (Winodws 11 Pro)