My experience with the SpawnProp function

This weekend I was attempting to make a gamemode based around using the SpawnProp function to generate grid-shaped mines where players mine blocks of ores. I know this is a new function, so I wanted to share the issues that prevented me from creating this. I’m sure there’s a lot of reasons for the different issues, but hopefully it helps to identify them.

  1. 100 prop per device/200 prop global spawn limit - this gamemode usually has around 30 different mines, each a 7x7x7 (or larger) grid of cubes. The current limitations would allow for a couple very small mines (like 2 4x5x5’s). Through a creator’s eyes, I think the ideal way to raise this limit is to let us allocate memory for spawning props and then we can adjust our limit as needed.

  2. No custom prop spawning - the idea for the mines was that each would be comprised of different cubes that look like different ores (think Minecraft). The inability to spawn custom props means it would have to be comprised of basic color cubes.

  3. No OnDestroyed function - if it were possible to detect when a specific spawned prop was destroyed, it could be possible to work around a lower spawn limit by only spawning props that would be visible. For example, only the top layer of cubes would be spawned, then when a cube is destroyed then you could spawn a cube below it. If the limit is unable to be increased, this would provide somewhat of a solution.

This function is super cool and I look forward to seeing how it is expanded upon!