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My "Event Begin Play" node is being fired twice.

I’ve been trying to fix this issue for a while and thought of posting my issue here.
In my Level Blueprint, I noticed that my code is being fired twice, i tried to run a DoOnce node , but looks like that won’t work aswell , tried deleting the node and adding it back with printing text , still doesn’t work.
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Does this happen in every level?

Are you 100% sure you don’t have a “Hello” print somewhere else? Try to change the text to something unique.

Just checked and it doesn’t, it only happens currently in that one level only, I tried duplicating the level, but ended up with the same result.

Yep, changed it and it’s the same thing

I’m just gonna leave this here:

https://answers.unrealengine.com/que…res-twice.html