My enum isn't checked in BP_Gamemode

Hi everyone, I make a simple program that has 4 steps.

I wanna make logic that allows the program to move on to the next step whenever a condition is met.

So I set my enumeration with Step0_Start, Step1_UnlockBox, Step2_PullLever, Step3_Complete first

and put in the game mode. (Also I set the default value of Enumeration as a Step0)

I’ve fulfilled the conditions to go on to the next condition, but the statement below doesn’t work.

Could anyone help me?!
Any kind of help will be super appreciated!

Make sure the gamemode is set from the World Setting

This node will verify if the variable is valid or not. If by default that variable is null, it will go with pin IsNotValid. Otherwise it valid.
image

You need to connect the white line together.

*Just a side note: If possible replace Event tick with an Event driven trigger(like EventBegin, CustomEvent, Overlap etc…) but it important to play around everything too at the beginning.

IT WORKS SUPER CLEARLY !!!

Thanks again, Arodi007.

I missed the last one you mentioned.

Also I’m gonna consider that your side note, too.

You always give me not only a solution, but also wide view to understand blueprint.

And I share the screen it works super well :partying_face: :partying_face:

I attribute this joy to you! :sparkling_heart: :sparkling_heart:

DDAFFADSFADSF

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