My entire game is glowing intensely.


This is how it is currently looking, and I can barely see my character when I play in-editor. This is my first game, and I have had some incidents with errors and crashes, but this is by far the most unusual.

Not sure if any of these could be the issue, but they’re quick to check.

  1. In your PostProcessVolume, can you post a screenshot of your Exposure settings?

Maybe a better question is… are there are non-defaults in your PostProcessVolume?

  1. Also in the World Settings tab, go down to the Lightmass Settings, are there any entries with the little curved arrow on the right? If so, those have been changed. Make sure they are not the cause.

  2. Finally, check that your landscape (or floor) material isn’t using emissive colors. This is BOTH the emissive pin as well as ANY colors even in other pins that have a RGB value larger than 1.

Even in a newly made map its glowing like my battle royale one. So it’s something else, could it be my project settings or editor prefences?

If you create an entirely new project based on, for example, the third person starter, and it glows, then it’s probablye one of:

  • you have accidentally edited some of the engine core materials
  • some esoteric editor setting
  • some graphics driver bug

At that point, you might have to re-install the engine. One thing you can try is downloading and installing some other version of the engine (one version more or less) and create a brand new project and see if it’s still there. If that’s fine, then you can uninstall the engine version you’re using, and then download/re-install it, and it should fix any accidental core edits.

If a new project doesn’t have the problem, then maybe the easiest thing to do is to just create a new project and migrate assets over one at a time until the problem shows up, which will tell you where the problem is.

If two different versions of the engine have the same problem on a fresh new starter project, then it’s likely a graphics driver issue.

I made a new project, and it worked regularly. So, it has to be something in the project, right?

Oh, it only glows in SOME maps, ones I got from packs don’t glow. But ones I made do.

Hm it is possible you are manually overriding your exposure settings. In the top left corner of your viewport, click on “Lit” and make sure you “Game Settings” is checked under exposure. Also, if you are overriding this value, send a screenshot. This will give us more info on the overall lighting intensity of your level.

It’s exacly as it’s suposed to be like, here’s a screenshot of the map in unlit.

@gijoe173d If your in-editor exposure is correct, then it appears one of your scene elements is doing this.

If content packs are working but your level is not, then there is a difference between the two causing this. It seems like you did not alter an engine asset, because this would also affect the content packs.

So what is your creation process for creating a new level in this project? What default elements are you adding into an empty map?

Even when I replace my maps with autosaves, they turn up like this in this project.

Can you please send a screenshot of an empty level where you are having this issue? Make sure the outliner is included in this screenshot so we can see what your default actors are


Here it is.

Make an empty level, put a cube in it and scale it to 500,500,100.
Put 1 directional light.
Set engine scalability to high.
That should fix the problem.

Well, it did. But I have three maps that are important and I need to fix it for already built ones.

I deleted the skylight and it instantly went back to normal! Thanks everyone for helping me fix this, you all were a great help.