My enlarged static mesh is blinking

Hi,

I have a question about way to handle static mesh.
Please show the attached movie.

I brought a kind of card static mesh in the market place and use it in my UEFN project enlarging the original size.

This static mesh is assigned to trigger device, but as the movie, these props are blinking in Fortnite. Though I tried to solve it, I cannot find a way to change setting of this static mesh or other.

Let me give advice what properties should be changed.

Thank you,

Hi Ryu,

The first thing I would try is changing the default scale of your card mesh. (So that when you use it in the world it is the intended size at 1, 1, 1, scale values.)

baketransform

The second thing I would try would be changing where you’re setting the mesh in the Trigger device. (I see ‘StaticMeshComponent’ and ‘Mesh’ that can be assigned a mesh)

Is there anything different about the cards that are not blinking in that video?