With almost little to no Documentation on how origin rebasing is supposed to be used, I ahve found myself at a brick wall.
After thorough testing, I have concluded that the only thing that causes my engine to crash during a World Origin Shift during runtime is having a Landscape Actor in the level. After doing more research, I learned that Landscape editing during runtime is not supported in base UE4.24, so I am wondering if that is what is causing this error.
The error is an access violation error, probably from the fact that Landscapes are primarily editable IN_EDITOR only
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
If anyone can find a way to make origin shifting work with landscape, please let me know!