My engine crashes after compiling C++ Code

From the file provided the error happens in line 53 of ShapeComponent.cpp.

FBoxSphereBounds UShapeComponent::CalcBounds(const FTransform& LocalToWorld) const
{
	check( false && "Subclass needs to Implement this" );
	return FBoxSphereBounds();
}

This unfortunately is part of the engine code.

As far as I can tell the last piece of your code called is the constructor of your APickUp.

Check if their collider component is initialized correctly. Check for zero radius or scale.

Cheers and Happy coding :slight_smile: