So I’m been trying to fix this for a couple of weeks.
I am working on a platformer,
I want an enemy to move back and forth, between 2 vectors.
I HAVE managed to assign these to blackboard variables.
So the actor knows where they should be moving, the proper ai controller is assigned to the character, and the behavior tree is being called.
The character is movable.
It just keeps bouncing from ai moveto and the root.
Any help would be greatly appreciated.