My Enemy Goes to a Smart Link and gets launched but its not moving the whole way

Understood, this seems to be a fairly simple issue.

  1. Debug your launch vector and be sure that there is a X,Y vector existing. This is just to be sure.
  2. Since launch is on the tick, even though there is a X,Y existing, it’s blocked by the wall and neutralised cause of collision. So that we see its just launching upwards Z. What you can do is after Launch, make another function : TryMoveForward and add an Input to CapsuleVectorForward. Loop this function with a delay on tick and branch with IsOnGround. (So that it doesn’t loop forever) If there is air control it will step up on the edge.

Let us know the results