My Enemy Goes to a Smart Link and gets launched but its not moving the whole way

Can you be more specific about the bug? It’s not moving the whole way what do you mean by that?

So it gets to it and the event launches and it goes up the amount in the air but only like moves a tiny amount in the right direction of the smart link, if this doesnt help i can try and get a video recording of it

Ihave a similar scenario on my AI logic, check XY override also Z, think it should help since it will override current velocity , sometimes (if it doesn’t help) you can try disable movement on that moment.

Let me know if it works. I use same for a logic that AI overcoming obstacles to reach a target where agent height is not meant to climb.

Hi, Sorry for not responding earlier, took a break from this cause its just tearing my brain apart, but i dont know what im doing wrong, i tried stopping the movement componenet and ive overidden xy and z, but nothing seems to be working

https://youtu.be/KUWVqYuLYlk Video here

Understood, this seems to be a fairly simple issue.

  1. Debug your launch vector and be sure that there is a X,Y vector existing. This is just to be sure.
  2. Since launch is on the tick, even though there is a X,Y existing, it’s blocked by the wall and neutralised cause of collision. So that we see its just launching upwards Z. What you can do is after Launch, make another function : TryMoveForward and add an Input to CapsuleVectorForward. Loop this function with a delay on tick and branch with IsOnGround. (So that it doesn’t loop forever) If there is air control it will step up on the edge.

Let us know the results