Can you be more specific about the bug? It’s not moving the whole way what do you mean by that?
So it gets to it and the event launches and it goes up the amount in the air but only like moves a tiny amount in the right direction of the smart link, if this doesnt help i can try and get a video recording of it
Ihave a similar scenario on my AI logic, check XY override also Z, think it should help since it will override current velocity , sometimes (if it doesn’t help) you can try disable movement on that moment.
Let me know if it works. I use same for a logic that AI overcoming obstacles to reach a target where agent height is not meant to climb.
Hi, Sorry for not responding earlier, took a break from this cause its just tearing my brain apart, but i dont know what im doing wrong, i tried stopping the movement componenet and ive overidden xy and z, but nothing seems to be working
https://youtu.be/KUWVqYuLYlk Video here
Understood, this seems to be a fairly simple issue.
- Debug your launch vector and be sure that there is a X,Y vector existing. This is just to be sure.
- Since launch is on the tick, even though there is a X,Y existing, it’s blocked by the wall and neutralised cause of collision. So that we see its just launching upwards Z. What you can do is after Launch, make another function : TryMoveForward and add an Input to CapsuleVectorForward. Loop this function with a delay on tick and branch with IsOnGround. (So that it doesn’t loop forever) If there is air control it will step up on the edge.
Let us know the results
I have a print string on the launch vector and after every launch it changes and i dont really think that should be happenening cause isnt he going to the same spot and launching to the same area so it shouldnt be changing right? like the Y goes down by 3 each time
and i dont really understand what you mean by the second thing, sorry im still really new to coding and all this, I also have to say this things worked fine for me before, idk when but at some point when i was working on the ai stuff, is when they stopped being able to jump up correctly but i have no clue as to whats done it. Could it be the Launch Velocity, 200 x doesnt seem like alot, to move, I think it has something to do with not getting enough launch velocity, cause i even set my own launch thing up to match their numbers from the velocity and it will only move me a small chunk of distance- Edit Found out it was Air Decelleration falling, Got it all working now Thx all!