I have a simple emitter created following along with the Unreal tutorial about Emitters. It was working fine. I have upgraded to 4.8 and brought it across. Its simulating water falling.
It no longer falls during editing phase, but when I play, it works fun until the player comes close to it and then it stops flowing, but its still spawning.
It doesn’t happen every time, but now it happens 9 out of 10 times as the play runs up close to.
I have rebuilt the emitter in 4.8 thinking there may have been something wrong with
the transfer, but that seems to not be the case. Does anyone have any ideas about how to get it to flow again.
The waterfall is flowing, it’s just hard to get a good image of that. But here they all flow.
But here as I get closer they stop. and just be little dots, they are moving and spawning but no flowing. As I get closer they all stop.
Does anyone know what’s going on? Or have a better way of simulating water falling. Thankyou for your time.
Hi I_am_Kooky -
A couple of things to check to start, look at the Engine Scalability settings and make sure that you are running on EPIC and the Scalability isn’t set to a lower setting. Also unless you are running on Mac or Linux, check to make sure your are using Shader Model 5. In the Particle System, check to make sure you have set the bounds on the system.
Could you also link me to the exact tutorial you are talking about, so I can see if there is anything referenced which might have caused the issue you are experiencing?
Thank You -
Eric Ketchum
This was the tut I followed. [UE4 Emitters][1]
My Engine scalability was set to Epic and Shader Model 5. Had to look up bounds, but they seemed fine.
Eventually found that the I had a collision on them so it would react when it hit the ground, but for some reason it was set to 1000. So when the player character came near, the particles thought they were colliding and therefore stopped. I thought it may have been something like that, but as I had not changed that setting, I didn’t know it existed and it took a while to find. But now that solved that problem.
I have to work it out further to get it to hit and bounce of the water [not like here][3] But the game I am working on was due soon, (school project) and that had me very puzzled. So thank you so much for your swift response!