Yesterday I tried to use dynamic arrays in my project and make them editable in BP, then I added a few elements in it. My problem is that the array length still equal to 0.
in console (in game or PIE) type in “displayall ClassName FlowerStruct” (in place of ClassName you put name of class where that array is) and see if array is truly not empty on runtime
If you ask me this should not make edtor show that array is 0, USTRUCT() as well as UPROPERTY() is enouth for UE4 to see array and struct members in reflection system. But makes me wonder how he get length without BlueprintType
That’s true but I prefer getting the basic right first, might just a simple thing that went wrong ^^. I just tried to replicate it on my end and it works fine.