My default level gets stuck in an infinite loop of opening itself when I try to open a new level.

I am creating a multiplayer game that uses the Advanced Sessions plugin for steam networking. When I start a multiplayer session and open a level from my game instance, the chosen level opens for a split second and then the previous level (just a blank placeholder level) continually reopens. I have attached a video of the glitch. I have thrown a print string in connected to the level’s begin play node to show how the level repeatedly loads. Why does this happen and how can I fix it??

Video:

Fixed it. For anyone wondering, this has been an issue with Advanced Sessions using the Steam backend. I had to add this code to the top of my defaultengine.ini file:

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SteamSockets.SteamSocketsNetDriver”,DriverClassNameFallback=“/Script/SteamSockets.SteamNetSocketsNetDriver”)