My custom Groom for metahuman jumps location after binding the groom to the target mesh.

Recently I made a custom groom in blender and exported in alembics format (with suitable settings). When I tried to import it for my custom metahuman in UE 5.4, I faced some issue. In import I had no issues, I set the groom asset as the imported groom (after setting I had to adjust the position for placing it right in the head mesh), but in the binding part when the set the target mesh as face mesh for the imported groom after binding the groom collapses from its position and after this I can’t control or adjust the groom back to its original position.
Please someone help me fix this error, I need to know why this is happening.


Before Binding

After Binding