So I made a custom animation in blender with a default camera mesh. The rig works fine everything works fine, Right? Nope. So I imported it into Unreal, and the scale was too small. But I fixed it with the root motion checkbox. Which scaled it right, and everything was looking fine, the scale was right in the view port, and everything. But when I made an animation blueprint for the Rig, and when I plugged in my animations, they suddenly disappeared or shrunk to such tiny lengths that it disappeared. And Idk how to solve it. Everything else is fine except the blueprint.
Also here is some clarifications:
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The scale is right in blender, But it imports the scale of the animations to small for whatever reason but not the skeleton.
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Root Motion is on and it fixes the scale issues with the animation, Except… somehow doesn’t work with the anim blueprint (Sorry if this seems like a simple fix I’m kinda new with making my own anims I usually use Mixamo.)
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The scale is fine (With root motion on) in viewport, In-Game/Testing, except the anim blueprint.
Here is some pictures: