Hello there, I’m currently working on a survival game in which you play as a dog. I’ve been trying to find a way to justify a crafting/building mechanic, and I’m not sure if what I’ve come up with is really worth pursuing conceptually or not.
The narrative of my game is based on a true story, so I’ve been trying to keep gameplay within the realm of realism as much as possible, which is why I’m not sure if this concept is worth pursuing or not.
So the mechanic would work like this; you find materials, sticks, leaves, mud etc., and lay them out on the ground, adding them to each other one at a time. Think like how a beaver builds a dam. The player would only be able to build very basic structures, no watch towers or catapults or anything like that, just something to protect them from predators and nature.
The remainder of the gameplay revolves around hunting, thirst, hunger, scrounging for food and water and various other survival techniques.
So what do y’all think, is it too far outside the bounds of reality to work well with what I’m going for? Or is it something I should continue to develop?
Thanks so much for y’alls opinions!